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File comment: Source code. The only edit was to remove the two "DEVKITXXX = /opt/devkitPPC" at the top of the make file. waninkokoNL.zip [1.02 MiB]
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a wad and app that you know work with wanin's nand-loader
You can use other wads, but this one should work and will help for testing.
Attachment:
File comment: A wad with this in and working. Some dols don't like it. E.g. WiiEarth 2.2. Best to start with point you know is good! ATDWaninTodayTest - TEST.wad [1.07 MiB]
Downloaded 9 times
Remember that wanin's nandloader is 02.app!
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17 Mar 2010, 05:27
Leathl
Site Admin
Joined: 14 Mar 2010, 17:16 Posts: 96 Location: Berlin, Germany
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Re: How to compile waninkoko's nand-loader
Nice one wilsoff I'll try it tomorrow, gotta go to bed now
17 Mar 2010, 05:30
wilsoff
Site Admin
Joined: 13 Mar 2010, 11:57 Posts: 448
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Re: How to compile waninkoko's nand-loader
Here's a version with just the following fixes applied:
loader.c 002 fix (unfortunately hard codes the IOS used) Green screen fix Date bug fix Edited paths in makefile
added lz77.c and lz77.h from triiforce but they are unused
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17 Mar 2010, 06:41
z_AML_z
Beta Tester
Joined: 18 Mar 2010, 02:51 Posts: 281
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Re: How to compile waninkoko's nand-loader
cool
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18 Mar 2010, 02:56
hunterm
Beta Tester
Joined: 18 Mar 2010, 01:05 Posts: 98 Location: earth
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Re: How to compile waninkoko's nand-loader
Woulden't it be possible for CustomizeMii to setup the startup IOS option to be able to edit some of the code in the nand loader, and be customizable with IOS used for the loader?
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